Small update on Sapphire

I've been playing round for ages, on and off, with the idea of creating a 3D version of Scout that remains faithful to the original. This is the first version that I feel meets that criteria. Although there are changes from my original 2D drawings, they are in keeping with the essence of the character, which is the real test. I've created a full set of stand, walk and talk anims and played with it in the Wintermute engine and so far I'm really pleased with the results. Perhaps The Sapphire Claw has just taken another step closer...
Labels: Development, Sapphire


2 Comments:
wow that is great keep it up.
btw what software are you using in creating your customized character for your game.
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Siegmonde - Gamer
http://www.celebpoker.net
I'm using Blender. It has some oddities, but I like working with it.
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