Mr. Smoozles Goes Nutso - Hints

 

Find a green key card.

Find a way to validate the green key card.

Look for a red key.

Find the Reality Enabler.

Activate the Reality Enabler.

Fix Mr. Smoozles mind in a Restructuring Energising Chamber.

Look for Grik's communicator and contact the Galactic Council.

Stabilise the Reality Vortex

Get the combination to the safe in Zoran's room.

Look for Carmel's phone number in Watford's room.

Watford's computer needs a password.

Deactivate the forcefield in the garden.

Find a phonecard to call Carmel.

You need a password to destroy the mines trapping Pru.

Find a Heffletimpleburpler for Stu.

Fix the red key.

Find a power cell.

You need the number for Carmel's mobile phone.

Magenta's backing tape is lost - help find it.

Discover a way to save both the Smoos and Ed's friends.

Shut down the power to the conveyors.

Override upgrade needed for Reality Enabler.

Install override upgrade for the Reality Enabler.

Find a yellow key card.

Validate the yellow key card.

Find a white key card.

Validate the white key card.

Code needed for console in the sewers.

Bring a fish to the rat in exchange for the console code.

Displacer upgrade needed for Reality Enabler.

Install displacer upgrade for the Reality Enabler.

Deactivate the forcefield in the broken garden.

In Broadstairs’ Hideaway

Modify a groundmine and take out the heavy duty robots.

The designation of the Goragons' ship is needed to teleport there.

Discover how to bring the small reactor online.

Get the codes for the two chambers.

Get the code to teleport back to Earth.

Teleport all the Smoos to the Reality Insulation Chamber.

Teleport Mr. Smoozles to the Restructuring Energising Chamber.

Return to the Restructuring Energising Chamber and fix Mr. Smoozles' mind.

Work out how to return reality back to normal.

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Find a green key card.

    Search the lockers in the Prison room.

 

 

 

Find a way to validate the green key card.

The green key card can only be validated at the console in the Prison room.

The console can only be used when you have the reality enabler and have collected 20 Reality Shards.

 

 

 

Look for a red key.

    The red key is held by a character called Pru.

 

 

 

Find the Reality Enabler.

Search the lockers in the Prison room.

 

 

 

Activate the Reality Enabler.

     Read the notice on the locker in which you found the Reality Enabler.

    You do this by pressing the Ctrl key.

 

 

 

Fix Mr. Smoozles mind in a Restructuring Energising Chamber.

This is one of the long term goals of the game and playing through the whole game will get you there.

 

 

 

Look for Grik's communicator and contact the Galactic Council.

    Grik’s communicator should be on the table next to his sleep tank, but it’s missing.

    Finding this is another long term goal.

 

 

 

Stabilise the Reality Vortex

Go into the Reality Vortex and get the Vortex Core.

Collect Vortex Fragments until the Core is filled.

Return the Core to its place in the Vortex.

When you next leave the Vortex the Vortex Portal will close.

 

 

 

Get the combination to the safe in Zoran's room.

     Go back to the Prison room and talk to Zoran.

 

 

 

Look for Carmel's phone number in Watford's room.

Watford’s room (along with Ed’s, Mr. Smoozles’, Pepper’s and Grik and Zoran’s) is behind a secret door on the lower right hand side of the South Halls.

Look for Carmel’s phone number on Watford’s computer. 

 

 

 

Watford's computer needs a password.

Either go back to the Prison room and talk to Watford again.

Or find some hacking software on Ed’s computer. 

 

 

 

Deactivate the forcefield in the garden.

The deactivation code for the forcefield is found on the console in the Prison room.

Then make sure you’ve collected 30 Reality Shards to deactivate the forcefield. 

 

 

 

Find a phonecard to call Carmel.

Talk to Pepper.  If she’s not there, talk to Finny.

You’ll be told that the phonecard is in Pepper’s room. 

 

 

 

You need a password to destroy the mines trapping Pru.

Stu has the password but he’ll only give you it if you get him a Heffletimpleburpler.

 

 

 

Find a Heffletimpleburpler for Stu.

     The Heffletimpleburpler is in Zoran’s safe in his room.

 

 

 

Fix the red key.

The red key can be fixed at the workbench once it has power. 

 

 

 

Find a power cell.

This is quite complex.

You must find a character called Boo who will give you a chit.

Go to the stores talk to Drew, the stores manager and interact with all the objects you can.

Find Sue who will stamp your chit.

Return to the stores and get an EMP mine.

Return to a screen with robots and set off the EMP mine by pressing the “E” key.

Interact with one of the robots to get his power cell. 

 

 

 

You need the number for Carmel's mobile phone.

Talk to Magenta, the musician on the stage in the club.

 

 

 

Magenta's backing tape is lost - help find it.

The van containing the tape is trapped in the Reality Vortex down in the Sewers.  Stabilising this Vortex will free the van.

You need the white key card to get into the sewers.

 

 

 

Discover a way to save both the Smoos and Ed's friends.

     Another long term goal which will become clear as you play through the game.

 

 

 

Shut down the power to the conveyors.

This is done by shutting down the Reactor, which can only be done once you have the Override Upgrade installed.

Use the upgrade to collect information about the reactor consoles. 

 

 

 

Override upgrade needed for Reality Enabler.

You need to get the key from inside the Reality Vortex.  You also need to have collected the phonecard.

 

 

 

Install override upgrade for the Reality Enabler.

     This can be done at one of the Work Benches.  The work bench must be powered up to do the job.

 

 

 

Displacer upgrade needed for Reality Enabler.

 Talk to the Frog Prince sitting on the mushrooms.

 

 

 

Install displacer upgrade for the Reality Enabler.

     You can do this at a workbench.

 

 

 

Code needed for console in the sewers.

     Talk to the rat.

 

 

 

Bring a fish to the rat in exchange for the console code.

The rat will give you bait, but you need to get the fishing rod from Shaun the gnome.

Go to the ornamental pond in the village to catch the fish.

 

 

 

In Broadstairs’ Hideaway

To get to the right hand side of this location go underneath the central walkway.

 

 

 

Modify a groundmine and take out the heavy duty robots.

     In your inventory you need Carmen’s displacer, a groundmine and a power cell.  Then go to a workbench to modify the groundmine.

 

 

 

Deactivate the forcefield in the broken garden.

     Get the deactivation code from the nearest console, the one in the sewers.

 

 

 

Find a yellow key card.

     This is obtained once the Reactor is destroyed and the power is off.  Find it in the factory area.

 

 

 

Validate the yellow key card.

This is done at one of the consoles, such as the one in the Prison room.

 

 

 

Find a white key card.

     This is obtained once the Reactor is destroyed and the power is off.  Find it in the factory area.

 

 

 

Validate the white key card.

     This is done at one of the consoles, such as the one in the Prison room.

 

 

 

The designation of the Goragons' ship is needed to teleport there.

Find the observatory.

Ensure the power is on using a power cell on the power unit outside.

Interact with the telescope to align it.

Look through the telescope (Ctrl).

Interact again – if you have the lens (from the safe) it will be installed.

Look through the telescope again.  If you cannot see the designation you need to switch on the searchlight you reach through the sewers.

 

 

 

Discover how to bring the small reactor online.

     Talk to Hugh, who stands near the first of the workbenches.

 

 

 

Get the codes for the two chambers.

     Interact with the two chambers to get the codes.

 

 

 

Teleport Mr. Smoozles to the Restructuring Energising Chamber.

     Find the Reality Control room.

Interact with the consoles to get the Goragons’ Plan.

Return to the teleportation room and interact with the console in there.

 

 

 

Return to the Restructuring Energising Chamber and fix Mr. Smoozles' mind.

     Find each of the Smoos and interact with them.  They’ll be teleported to safety.

Complete this in less than ten minutes to get a time bonus.

 

 

 

Teleport all the Smoos to the Reality Insulation Chamber.

     Find Mr. Smoozles and walk up to him.

    The Reality Enabler will teleport him to the Goragon ship and into the chamber.

 

 

 

Get the code to teleport back to Earth.

     Back on the ship return to the chamber and interact with the console.

 

 

 

Work out how to return reality back to normal.

Free the strange alien from the Reality Vortex by stabilising it.

Interact with the Barbul in the Control Room.

Interact with Very Eyes, the pilot, and get Grik’s communicator.

Interact with the communication console to contact the Galactic council.

Return to the Reality Control room to undo the Goragons’ changes – the Reality Enabler will guide you.

Hurry back to the Prison to free your friends before the Reality Wave kicks in.

Interact with the console in the Prison when Mr. Smoozles is standing next to you. 

 

 

 

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